We're looking for an UX/UI Designer! Someone who understands our curstomers and can translate this into our product design.
You'll be the owner of the design of our application and how users interact with it, thereby delivering the user experience that our customers love. To do so you will work with the Product Manager and other designers on gathering user requirements, doing user research, designing workflows, creating mockups and wireframes, validating designs, and building detailed UI.
To be successful in this role, you are in the posession of solid work experience and know the end-to-end process of product designing: from user research to final designs and implementation (working with engineers). You'll be closely working together with our Product Manager, other designers, and our engineering team to give the best design in limited resources. Next to this, you have the capability to translate (often ambiguous) ideas into something visual that are functional, and viable.
At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam, Bucharest and New York. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips.
Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them. Yes, at INDG we geek out to sexy technology like 3D modeling and AR, but behind the bits and bytes is an obsessive drive to design sophisticated technology and software solutions. At INDG we believe our clients deserve the best service we can deliver.
Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalizing on INDG’s fifteen-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.
What’s inside Grip?
One can imagine that Grip is rather complex: it needs to render things quickly and photo-realistically, which presupposes some heavy engineering. But it’s not just that. Companies like Nivea or L’Oréal produce thousands of products and images in tens of countries. The relations between everyone have to be managed within Grip. Who sees which images? Who’s eligible to call shots on creative aspects of what is being produced? Which countries should access which 3D products? It is a sophisticated system and so it needs sophisticated software development.
We are a young and dynamic company and continually evolving. The same goes for how we position ourselves and what we communicate to the rest of the world. The values that drive us are a strong eye for detail with a constant push for quality and imagination.
What will you be working on?
What we offer
With the role being located in the heart of Amsterdam, our environment and our creative space are very important to us.
Please send your resume and cover letter via the link provided. If you have any questions, please don’t hesitate to contact our HR Department at +31 (0) 20 488 9696.